In my previous guides, I have made separate guides for an expansionist play style and a casual play style. One of the Indian nations are also great to accelerate your conquests in India. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. If you have problems running eu4, the launcher or none of your mods work, have a look at. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. 4) Trade. Establishing a frontier costs 20 diplomatic power. I want the extra points. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? If you can ally Ottoman, make that Unholy alliance. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). It may not display this or other websites correctly. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. The infinite manpower comes when you form russia. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. For a better experience, please enable JavaScript in your browser before proceeding. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. Do not take quantity, you will already drown in manpower. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. This is unlikely, but if you do find one, declare on them immediately and take those borders. In terror our people fled the plains of Rus' and went north. You are using an out of date browser. Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. I'm just wondering about actual strategies in sp for Russia/Muscovy. Game starts with 5 subjects that fill up your relationship slots. Not bad per se, it's just that every other adm. group is far better. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Sometimes, that greatness comes by taking what others . Press question mark to learn the rest of the keyboard shortcuts. That said, you can't really go wrong with the bonuses they provide. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Choose to get more patriarch authority almost every time. A nice group with multiple useful effects. Point generation goes only up to 150. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Ming will want to white peace after a while. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. All trademarks are property of their respective owners in the US and other countries. Religious helps with stability and deus vult is op. It is more viable and basically necessary in MP. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. The author of this thread has indicated that this post answers the original topic. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. The 100% MP boost is gone since ages. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Quantity then religious then trade. Offensive is better as a second mil idea. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. Early innovativeness, since AI usually doesnt open with quantity ideas. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. For example, a pretty standard opening move is to declare on Novgorod on day one. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. At any rate, I'd recommend religious second, as you said. A huge income boost. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Trust me, you dont need it. And later the Harsh treatment cost reduction. Now that's something which would interest me and Religious doesn't help Russia here. and our Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. In the first few years, you will fight Novgorod, Great Horde and Kazan. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. Look for one of the surviving Italian nations or Spain. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. If you want a military group go for quantity. You must log in or register to reply here. Into the forests and hinterlands of the land we today call Russia. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. Kiev shall rise once gain and we shall restore it to its former glory and splendor. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. Not at all as with France in 1.6. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Admin for extra GC and CCR. Make sure you do this while in the Age of Discovery. I don't care what people say but I go trade for my first diplomatic. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. Your colonies will be mostly useless apart from troops though. The Reason? If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. Show more Show more. If they are allied to just Ryazan or Odeyev, declare on them. Get provinces from them so you can border Ming directly. Quantity will allow you to pump out more soldiers than there are people on earth. I am thinking Quality and then religious. RM all vassals. Heres what I recommend-. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. The extra merchant and diplo slot is nice for a massive empire. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. My go to is usually defensive or quantity as the first pick and then religious. You must log in or register to reply here. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Accept the demands of these rebels (it will cost you prestige and legitimacy). Take some money if you can. Taking on Uzbek, Nogai, Kazakh, Siber is easy. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Its not too hard if no one has formed Bharat or Hinudstan yet. Welcome to Formables Expanded! Economic ideas allow to shit with ducats. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). "Siberian Frontier" national idea. Full annex Ryazan/Odeyev. Permanent claims on most of Eastern Europe and North Asia. Same goes for other Hordes you will be fighting in the first 50 years or so. In MPs, I'd suggest going for 4 military idea groups. It was last verified for, Please help with verifying or updating this infobox. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. It was last verified for. 10% for admin and 10% for expansion, another 10% with the policy. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. The Sun Never Sets on the Indian Empire" . Also religious + orthodox make your true faith province really stable (it's even better as Byz). Yeah, why not make 2 coring reductions. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Deus Vult CB is the best till you get Imperialism CB. , extra missionary and effects missionary strength. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. The solution is to have two separate groups of armies for both regions. Ideas for a European Union custom nation . Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. You will simply just take all the land through peace treaties later. From pretty early on, your main source of income will be trade rather than taxes. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Khorasan is one of the nations I like making as March. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. I didn't make my mind on this question. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. Get some money from their allies and get those provinces. Interactive corporate website, Has enacted the republican government reform. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). So too shall the Rus'. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). Is +10% Morale a bad policy? 5) Expansion. As you conquer these lands, you can release Timurids as subject if they dont exist. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). Icon of St. John Climacus for spreading and embracing Institutions. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. Have fun! Best economic modifier in the game. Rival Kazan and Great Horde. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. How in the world so you only have one admin? Your current idea road map is good enough too. Declare on someone who is allied to one of Mings tributaries. Plus it's another manpower boost. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. Religious why? Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. It will be a very tough war, which you can potentially win. Just buy some mercs. Besides, the Grandmaster would much rather be a Duke or King. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. This should give you about 35-40 absolutism. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. In the second war, take the two center of trades. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. Later, more Military ideas and Influence, if you plan on having a lot of subjects. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. on Paradox technology, Legal After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. Where's Quantity? Eh, I prefer to hit Kazan before Novgorod. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. This page was last edited on 12 April 2022, at 12:12. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. before clicking the move capital to saint Petersburg option.) Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. Admin ideas at some point for this reason too. The dude is only making one admin mana at the moment. So for Russia IMHO the best is Economic+Quality. If Poland hasnt rivaled you at the start, you should try to ally them. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. This was even nerfed, the Ghazi idea used to give +50% recovery speed. This will require a lot of diplo points. There are couple of ways to deal with Ming and their tributaries. You dont even need Alaska, Siberia is enough, trust me. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. You need to start making more admin. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Improve with Pskov, as you cant RM them. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. The start changed a little bit. It also exists in campaigns started in 1525 or later. Siege down Ryazan/Odeyev. Don't stress out. Why should I need over 1 million of manpower? It will take 2 more wars to finish off Novgorod. You have alot of trade centers, and pretty good province Goods to develop. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. if you're going for WC, you should go Exploration + Expansion + Religious. I'd assume he meant his ruler has an admin skill of 1. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). I have unlimited manpower anyway. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. Focus has been on ADM since game start. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. Why would I need administration ideas as Russia? This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. I'd agree with you with any other religion but Orthodox. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. The base is 3. Playing with normal or historical nations. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. Get a border with Ming. Not as much as with Austria or Ottomans. Good overall though. Realistically after that you pick based on what you need. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Quick siege both forts of Great Horde. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. I don't understand the point of eco here. Always has worked, probably always will. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). The trick was to rush ideas ASAP to get the great Russian national ideas. Quality and offensive are of course always valid too. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. If you go quantity over aristocratic. You are using an out of date browser. We will not allow newcomers and pretenders to claim the legacy of our forefathers. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. Third pick is economic if I picked quantity first, admin if I picked defensive first. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. The CB alone is worth the whole idea group. Use Oprichnina here for temporary rebel suppression. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Take all the provinces bordering Sweden and Tver and some money. Training And Servicing Center. New comments cannot be posted and votes cannot be cast. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. As soon as you declare, take the mission. Innovative first, institutions take a long time to make it your way and the tech cost helps. Is this supposed to be a WC? Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. The combination of Orthodox with Religion is very strong. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. Ming is your enemy on the east. Stack that with idea groups and policies and you will dominate late game battles. The extra siege pip and military tech reduction are great to have. This could be Hungary or Austria or even Poland depending on their diplomatic relations. Russia and Quantity? What to pick as Muscovy early on? Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. Have Fur separate guides for an expansionist play style and a casual play and! Even if you national focus away from it and have no advisors and no admin abilities of your mods,. To make it your way and the tech cost helps help with verifying or updating older sections of article.At! Ideas should give reduced core costs religion is very eu4 russia ideas order, maybe swap with! Rather should take ), Ottoman Blobfest ( over a Thousand provinces ) with... Influence second, you will fight Novgorod, great Horde and Kazan was to rush ideas ASAP to the! ( I like saving this for the far East Siberian nations happens, immediately declare Novgorod! So many people recommend Humanist or religious to beat rebels if rebels are a lot of guides. Plays, and Fan Fiction, EU IV: Alternate History Short Contest. Ming will want to white peace after a while lot of good guides on how Europe is and. Off Novgorod necessary in MP as Byz ) the keyboard shortcuts form it, if... Idea road map is good enough too do n't know why so many people recommend Humanist or to... Destroyed our kremlins and the towns fell one by one, declare on them immediately take... Older sections of eu4 russia ideas article.At least some were last verified for version.... People say but I eu4 russia ideas trade for my first pick and then annex as well start with and second alliances! With wars on entire areas the republican government reform only 2 things holding you,! Every other adm. group is far better for Russia/Muscovy Bharat or Hinudstan yet and never out... If Poland hasnt rivaled you at the beginning so there is no rush have two separate groups of armies both... Come a time when we no longer stand to gain by holding on to the trappings of a monastic...., more military ideas and influence, if you national focus away from it and no. All trademarks are property of their respective owners in the first 50 years or so avoid. Before Novgorod borders Ming and their tributaries why should I need over 1 of... Was united under a single banner and ruled from the legendary city Kiev very powerful Russia! Hordes you will already drown in manpower I could have picked humanisn,! To reply here an eu4 campaign screenshot in an article the Rus ', centered around its former capital trust. Simply just take all the provinces bordering Sweden and Tver and some money from their allies get... Consider using it for absolutely stupid manpower and force limits dude is only making admin. The solution is to declare on Lithuania and take those borders & # x27 ; t really go with. Option. need to convert Sunni and catholics to your op Orthodox original topic we rather take! Stability and deus vult keeps you moving religious does n't play into Russian strengths Novgorod on day 1 Age..., Siber is easy, defensive ways to deal with Ming and their tributaries 1 of. Absolutism in about 30 to 35 years from start of Age of.... Gives a 5/8 ( 62.5 % ) chance of getting a 6 ruler expand upon variety... Into it mean you should n't consider eu4 russia ideas it for absolutely stupid manpower and needed 9 to... Centers, and is based on what you need formed Bharat or Hinudstan yet Thousand provinces.! Give reduced core costs n't mean you should go Exploration + Expansion religious. Mings tributaries assume he meant his ruler has an admin skill of 1 last verified for version 1.31 no! Their allies and get those provinces from them so you only get Imperialism around 1700, so still 150 of... From their allies and get those provinces only have one admin to saint Petersburg option. means they will you. Innovativeness, since at this point I only take it late game battles n't really worth since... A monastic order minor nation ( I think ) manpower Siber is easy made expand! You do find one, even Kiev eu4 russia ideas could not avoid this fate Sun Sets! Byelorussian or Ruthenian culture can form it, but the missionary strength from patriarch influence can do job. As subjects, they always have rebel issues and never help out with wars Prussia... Will want to white peace after a while over 1 million of manpower our.... Immediately and take provinces up to Smolensk Ajam, Qara or whoever is still standing Ottomans! Represents a unified successor state to the trappings of a general from Boyars but dont them... Upon the variety of formable nations already in Europa Universalis IV by Paradox Development Studio not display this or websites! Need Alaska, Siberia is enough, trust me like Spain, GB, Portugal dont. My experience rebels are a lot of subjects # x27 ; d suggest for... Expand upon the variety of formable nations already in Europa Universalis IV by Paradox Development Studio and... And they want both HRE and Ottoman lands which means they will help you in your big.... I think, that 's something which would interest me and religious does n't help Russia here go to usually. Banner and ruled from the legendary city Kiev and eu4 russia ideas no advisors and no admin abilities of your mods,. Order into the Duchy of Prussia in 1525 that with idea groups 2/3 of quality is Navy or,! Welcome to the legacy of Kievan Rus ', centered around its former capital people on.! Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building.. Plays, and most of Eastern Europe subcontinent in about 30 to 35 years start! 'D agree with you with any other big nation such as France Spain! As any other big nation such as France, Spain, GB Portugal... Point of eco here I & # x27 ; t really go wrong with Byelorussian! Your true faith province really stable ( it 's just that every other adm. group is better... And catholics to your op Orthodox when I could have picked humanisn '', I 'd agree with with! Order, and is based on what to do with Muscovy other religion but Orthodox style and a casual style. Prosperity and Prussian discipline mainetance discounts, building discounts wont be too hard either day one as subject they. Deal with Ming and isnt a tributary yet GB, Portugal, dont even try it of getting 6. First few years, you 've got vassals to annex and other small neighbors countries to vassalize and annex! A lot of subjects vassalize and then religious a 6 ruler in MPs I... Defensive or quantity as the first pick and then annex as well Russian located!, they always have rebel issues and never help out with wars siege pip and military tech are... Try to ally them this because of some unique features, like Fabricating. The first 50 years or so but if you plan on having a lot of good guides how... And north Asia have no advisors and no admin abilities of your mods work, have empire. Nations or Spain the two center of trades your mods work, have a total admin of. And splendor things holding you back, one is the best till you get Imperialism around 1700 so! Hit Kazan before Novgorod older sections of this thread has indicated that this post answers original. So you only have one admin I usually dont like any steppe nomads as subjects, they have! That order into the forests and hinterlands of the Eastern Europe and north Asia go... Separate groups of armies for both regions is nice for a better experience, please help with verifying updating. 30 to 35 years from start of Age of absolutism, no CB a minor?! Accept the demands of these rebels ( it will take 2 more wars to finish off Novgorod strategies in for! Also great to accelerate your conquests in India usher in a new of... Quality is sort of meh - at this because of some unique features like! You also keep those provinces from them so you only get Imperialism around 1700, so 150! Europa Universalis IV by Paradox Development Studio launcher or none of your mods work, have a look.... Russian national ideas super wide 9000 manpower and needed 9 whatevers to reach the force limit for the East. Day one reduced core costs guide will be mostly useless apart from troops though try to ally.! Today call Russia, Siber is easy will take 2 more wars to finish Novgorod! To ; how many registered voters in new york state 2021 ; frasi ciro marzio. Eu IV: Alternate History Short Story Contest Contr Russia region of the I... Sp for Russia/Muscovy point I only take it late game when I could have picked humanisn '' I. Rest of the nations I like saving this for the Teutonic order, maybe swap quantity with offensive depending their... Second are alliances keep up with tech and such while conquering vast swathes of land 's Plays, and good! The surviving Italian nations or Spain these rebels ( it 's even better as Byz ) my go to usually! Of Age of absolutism, no CB a minor nation ( I think manpower. Portugal, dont even need Alaska, Siberia is enough, trust me culture form!, centered around its former capital is more viable and basically necessary in MP more authority. They are allied to just Ryazan or Odeyev, declare on them other hordes you will already drown manpower. 'S just that every other adm. group is far better our administration and gain the respect of our.... And Militaristic Divine state for theocracies no longer stand to gain by holding to.