She won't fall for it, and will reject your application. Enter Star Wars: Knights of the Old Republic, an epic new Xbox-exclusive (for now) RPG from BioWare, creators of such RPG masterpieces as Baldur's Gate and Neverwinter Nights, and LucasArts. After you unpause, move your crew away from the middle of their deadly circle; you'll be hit by cryoban grenades if you stick around. Youll need to re-equip everything. Make sure the installer points to the proper location of your KOTOR2 installation. You'll regain your teammates once you reach the Academy's interior, though, so this shouldn't be too hard for you; if you're looking for extra experience, or if you just want to be the king of the hill, this is the way to go. It is also possible to convince a protocol droid in the Dock Module that the station's leading council has granted Czerka the right to collect an excise tax on all incoming traffic, and that he, B-4D4 is in charge of collecting the tax. Even if you can't deter the other enemies from attacking, your best bet is still to try to stun Sherruk somehow and concentrate your attacks on him while he's incapable of fighting back. If you unlock his quest, you'll eventually meet someone who tells Carth that his son is alive and well--and training to become a Sith at the Academy on Korriban. Once you arrive back on the Great Walkway, you'll encounter another Wookiee who'll warp you directly to Chuundar's hut. Youll then be offered another quest to kill the leader of the Exchange, Loppak Slusk. Also note that if you plan to become a Jedi guardian, you'll be able to use the lightsaber specialization feat. It fixes fixes quite a few issues, bugs and adds a few new features to the game. Head out of the Apartment Complex C and use the Information Terminal. As mentioned in his character bio, you will have the opportunity to Repair him and restore him to his full functioning, but, like Jolee, he has no real side-quest to speak of. You'll need to follow along the main plot on Tatooine, involving the Czerka's attempts to rid themselves of the Tuskans, in order to free Griff. Rickard, who had had a fight with the dead man over a business disagreement. Very few console role-playing games give you much freedom over your character's disposition towards other people, or the game world itself. He's been trying to make his way as a swoop racer, but has had a hard time of it, due to the fact that his swoop bike just doesn't seem to be able to compete with the big boys. One of the steps involves getting droid "credentials" from him, so you can convince B4, that he has to follow you. In a clearing far on the east side of the area, you'll find the source of the darkness; apparently a Dark Jedi named Juhani has set up camp in a small graveyard-like area. There is no activation cost for active Feats, so you can use them and abuse them as much as you like, though working around their penalties will require some strategy depending on your foe. Obviously enough, the melee bonuses from his 20 strength and the extra Vitality from his 20 constitution make Zaalbar a great candidate to wield a sword during combat; you just have to keep an eye on his health, since he can't wear armor and has almost no dexterity bonus to his defense. However one should note that on android the mod is completly playable up until the Czerka Base, but crashes (possibly due to memory overflow) in the Czerka Administration level, (though you can still finish the mod due to a wonderful tutorial posted by Negative Zero that I have linked to here) and . Jedi consulars seem to fit into the mold of the 'crazy old wizard,' since they are much more adept at channeling the Force than are the other two classes. Once she's out, you can use her security skill to break the Rodian free from his cell, then activate stealth and head to the terminal in the room near the Sith guard that roams the halls. To illustrate by way of an example, assume you have a character with a security skill of 10 that is attempting to pick a lock during the middle of a battle. You'll encounter a wounded and infected Republic soldier near the pod; if you don't have the Rakghoul serum, he'll change almost immediately. After you've killed, converted, or defeated your enemies, friends, or loved ones, head through the door to the south to reach the Star Forge's droid factory. They've got you there, and there's no avoiding justice in this situation. The Assualt class brings the single best ability in the game at its first level. If you've been traveling around with party members not named Jolee or Juhani, make sure your non-Jedi teammates are cleared of critical equipment. Now, continue your sweep of the compound until you find one of the security panels. Bandon will regularly use death field to recharge himself, and will keep using it until he runs out of Force points. If you accidentally leave even one Jedi behind, your mine expertise will be for naught. Even after their shields fall, the droids have resistances to most forms of attack, so you'll want to stick with the ion guns until they die. My loan is owed to Goto, the Exchange boss on Nar Shaddaa. Other than that, the four tombs here present good methods for Light side Jedi to obtain prestige without Dark side alignment shifts. Calo comes flanked by two local flunkies; if you followed our advice and headed to Kashyyyk first, for instance, he'll have two Wookiee thugs by his side when the fight begins. Charge up your party with the usual suspects: Force speed, valor, aura, and the like. Facing Uthar and Yuthara together is obviously going to be difficult for any but the brawniest of Jedi guardians. That bonus is also applied to your defense, making you more agile in battle and thus less likely to be shot or hit with an enemy weapon. You'll run into Shaardan on your way out of the tomb, eager to 'relieve you of your burden.' If you did everything correctly, you should find yourself with 1,310 experience; if you solved only parts of the case, you will find yourself with a substantially smaller reward. If you choose to create a quick character, your attributes will be distributed automatically, but if you wish to create a custom character, you'll be able to choose all of your vital statistics individually using a pay-for-points system. Zaalbar's stats are the stuff of dreams for munchkin players everywhere; even Bill Gates would think twice before raising his attributes to levels like those of Zaalbar. 1) To Residential 082 East You begin from #1. If you run around spaceports with Bastila long enough, you'll eventually run into a Twi'lek named Malare, who brings word of Bastila's mother, who is apparently gravely ill on Tatooine. In short, it's often a little more work than it's worth, but it when it does work, it can sometimes single-handedly win a difficult battle for you. If you missed the East Dune Sea map, either due to not asking the Chieftain about the Star Map, or because you killed him, Iziz will give you a copy of it, so head back out to the vicious wastes and proceed to the East Dune Sea, making sure you have some bantha fodder in your inventory before you do so. In case youre wondering whether or not this optional game is worth it, the loot includes a nextor crystal, a Zabrak blaster pistol, an Eriadu strength amplifier, and Naga Sadows poison blade, which deals 4-15 damage as a one-handed melee weapon, with a good chance of poisoning your target on a successful hit. You see, once you become a Jedi Padawan on Dantooine, the game automatically grants you a level-up; you'll now leave your old class behind, and become a level one Jedi, of whichever class you've chosen. A +/-6, for instance, should be scrapped in favor of a +3, just because, due to the way the cards hit the table, you're more likely to find a use for it. How cool is this guy? The command deck level will have a few new enemies, mostly Dark Jedi and Sith grenadiers. When you wish to disarm a mine, you add five points to the DC of the task; if you want to both disarm the mine and recover it so that you can use it later, you'll need to add 10 to the DC. Surik got the credentials, for which Opo graciously gave. Once they disengage their fancy cloaking technology, you'll have to go back to the menu, re-equip your party, then fight them off. Stunner! Once you activate stealth mode, your character will disappear from sight, allowing you to travel where you wish, provided you don't run across an enemy with keen eyesight. With the Jedi Order in ruin, the Republic's only hope is a lone Jedi struggling to reconnect with the Force. On your first exit to the Dune Sea, you'll come across Marlena, the aggrieved wife of one Tanis, a wraid hunter you may encounter in the hunting office here on Tatooine. When you bring it back to him, he'll lead you to a chest containing some of the salvage that he's found over the years, including a thermal shield generator, a verpine prototype shield, a verpine zal alloy mesh heavy armor, and six thermal detonators. Once you do reach the second planet, however, and are chosen to become a Jedi Padawan, you'll need to decide which of the three possible classes is right for you. Whether you help them or destroy them, however, you'll want to fight through the terentatek anyway, since you'll find the bodies of the two other Jedi sent to kill the beasts to the north of its position, along with the incredible Qel-Droma Robes, which only a Light side Jedi can use. Leave the Selkath alone until after he's dead; they're not going to be hurting your Jedi that much anyway. Your quests with him are now complete. Did someone say puzzle? This update is recorded in Update1_0b.txt, found in the game's root folder. These latter two have obvious Dark side implications. Could someone please help me with this, I sure would appreciate it. One important note is that it's impossible to use the terminals while you're in battle mode; use the B button to switch to normal targeting, then use the terminal. Kudos' reward for 10 straight wins is bugged, unfortunately; sometimes you apparently get a sigil crystal, other times you'll get an anomalous entry in your journal which has no bearing on the game. At any rate, once the ritual is complete, you'll enter the Temple, along with Jolee and Juhani, but not before a rather disturbing freakish cutscene involving Malak and one of his subordinates. Any thoughts? The primary benefit of critical strike is that it has a good chance of stunning an enemy for a short duration on a successful melee attack (and only melee attacks; critical strike doesn't work with ranged weapons), if they fail a saving throw. Game 's root folder deck level will have a few new enemies, mostly Dark Jedi and grenadiers! Justice in this situation behind, your mine expertise will be for naught another quest kill..., and will reject your application a Jedi guardian, you 'll run into on... 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